[lazarus] CVS Committed

Shane Miller shane001 at ameritech.net
Sun Dec 31 13:46:44 EST 2000


How does TButtonGlyph determine the # of glyphs?  Should it be width divided
be height?  So if it's 50 pixels wide and 25 high then there would be 2?  We
would then be assuming the images are always square then.  Is that a
solution?

Shane

-----Original Message-----
From: Curtis White <cwhite at aracnet.com>
To: lazarus at miraclec.com <lazarus at miraclec.com>
Date: Saturday, December 30, 2000 1:24 AM
Subject: Re: [lazarus] CVS Committed


>On the TButtonGlyph, there should be a property that specifies how many
images the Glyph contains. It should then be able to use the size of the
Glyph to determine where the start of the second one is. For example, if the
Glyph size is 30 and it contains 2 images,
>then it would l get the first image at 0-29 and the second image at 30-59
and the image count property would be 2. Then it would be completely
configurable. If we wanted to add more states than just on and off we could.
Seems like it should be fairly easy to
>implement this. Just an idea if anyone has time.
>
>
>Curtis
>
>Shane Miller wrote:
>
>> TStatusBar's Create and Destroy weren't overriding TWInControls so they
never got called.
>> I fixed this and now you can drop statusbar's onto a form.
>>
>> Also, I fixed gtkObject's entry to settext for csStatusbar.  We weren't
getting a context_id when setting the test.
>>
>> I seem to remember that the statusbar was able to display more than one
area of text in GTK but it doesn't look like the 1.2 version can.  I know
the win32 one can but I'd swear that the gtk could too.  Anyone back me up
on this and explain why it can't anymore?
>>
>> Also, I setup TButtonGlyph so when it paints it now checks the STATE and
if the image width > 25 it draws from 25 - 50 instead of 0-25.  This will
allow us to include enable/disable images in one glyph.
>>
>> I've only committed the SAVE, SAVEALL and RUN buttons with disable
images.  They are actually in the resource imags/laz_images.lrs.
>>
>> Enjoy!
>>
>> Thanks
>> Shane
>>
>
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