[Lazarus] Some ideas that he editor in Lazarus can have

ik idokan at gmail.com
Fri Feb 4 19:56:13 CET 2011


2011/2/4 Martin <lazarus at mfriebe.de>

>  On 04/02/2011 10:56, ik wrote:
>
>
> Regarding the Syntax highlight coloring, now I fully understand the new
> feature of Martin, and I should place my style in a specific directory.
> Now we need to add support for external syntax highlight rules (not
> coloring) and we can expand it instead of having new pascal unit to be
> registered as a syntax highlight.
>
> As i said there is SynUniSyn, but I have no idea, how close or far from
> working it is.
>
>
>
> Error and warning indicator in a side bar:
> I've used the compiler define that Martin suggested and it's looks great,
> found at the moment one bug logical bug though, it's overlap symbols of
> Breakpoint over bookmark if they both on the same line.
>
> Well it is a beta, that is why it is ifdefed.
>
> And yes there is much missing.
> If 2 or more item are close together,only one (with the highest priority)
> will be painted; a valid way, but not always desirable.
>
> - Making them thinner, or one pixel line, would defer but not solve the
> issue. However since one day they should be click-able, they need some
> height
> - Putting them side by side, is another idea
> - mixing colors...
> - or of course, as long as space exists, push them up/down, so they both
> are visible (even so slightly off position)
>
> and  much much more...
>
>
>
>
>  *Error and warning indicator in a side bar.
> *Your picture is almost black on black, even if I view it outside the page
> (full size) => I can not see anything
>
>  I tried to show the structure idea more then the code itself at my screen
> at least you still can notice the structure itself including the line
> numbers ... I guess it's too dark though :(
>
> Well I did not get the idea from the picture at all...
>

Something like this:
http://www.sublimetext.com/blog/articles/sublime-text-2-public-alpha


>
>
>
> >Nice, but many of your options don't work properly or don't make sense
> with multiple editor windows. At least I prefer multiple editor windows,
> instead of the simple all-in-one approach of other development systems.
> >
>
> Well for me at least it's easier to work with one view and many splits of
> windows rather then many windows.
> Even people at mozilla tried to implement such approach by making search
> and "pop up" messages to be inline on the view that makes them, and many
> copied it to their browsers and other UI's as well, and it seems very
> logical thing imho.
>
> But I'm not sure that I fully understand what will not work on multiple
> windows as well ?
>
>
> splitting is on the list anyway, but all in god time...
>
>
>
> --
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