[Lazarus] 3D "desktop" written in Lazarus

Reinier Olislagers reinierolislagers at gmail.com
Mon Jun 16 13:24:33 CEST 2014


On 16/06/2014 13:24, Paul Breneman wrote:
> On 06/16/2014 06:25 AM, Chavoux Luyt wrote:
> ...
>> So I have a number of questions:
>> 1. Does anybody know of a QT-based desktop environment that is lighter
>> than
>> KDE (and not dependant on full KDE libraries)?
>> 2. Is there an easy way to integrate OpenGL and X on Lazarus (either via
>> GTK or QT)?
>> 3. I assume that creating the actual environment will be easier using a
>> full Lazarus Game Engine rather than only OpenGL Lazarus components.
>> However, should there be any difference in difficulty between
>> accessing the
>> menu and opening a "normal" window from a game engine as compared to a
>> Lazarus OpenGL component?

> I have some links on this page to "Castle Game Engine":
> http://turbocontrol.com/devoptions.htm

And there are even more links to various OpenGL/3d Engines here:
http://wiki.lazarus.freepascal.org/Game_Engine





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