[Lazarus] Redundant text on project buttons
Jürgen Hestermann
juergen.hestermann at gmx.de
Wed Oct 15 18:34:00 CEST 2014
Am 2014-10-15 um 18:15 schrieb Kostas Michalopoulos:
> As a "visual" person, i prefer icons over text.
> But those icons have to make sense and be clear,
> not randomly chosen just to put something that
> looks nice there.
But IMO the majority of icons is meaningless.
Some even look very similar although they mean
complete different things.
Therefore I don't like them.
> Also text below icons waste space IMO.
Yes, if the icon would be meaningful (as it should)
then there should be no need for extra text.
> You only need to learn once what a button
> does/means (even when the icon isn't that clear,
> it'll still stay the same), not every time you use the program.
I prefer to type a few characters to filter a (text) list to find what I want
instead of wading through dozens of pictograms guessing what they
could mean and then click on one. Especially, because I prefer
the keyboard over the mouse anyway.
Visual searching for an icon is like playing memory (which I am not good in).
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