[Lazarus] Redundant text on project buttons

Kostas Michalopoulos badsectoracula at gmail.com
Thu Oct 16 18:49:45 CEST 2014


I'm not that good actually, in my own programs
<http://i3.minus.com/ibuyWlnHJorkXY.png> sometimes i even ignore the color
grouping part :-P (although i do try to use colors that stand out and
contrasted outlines). Also my icons are very simplistic and in some cases
they look more like game sprites than icons :-P.

On Thu, Oct 16, 2014 at 3:22 PM, Howard Page-Clark <hdpc at talktalk.net>
wrote:

> On 16/10/2014 12:54, Kostas Michalopoulos wrote:
>
>> On Wed, Oct 15, 2014 at 6:34 PM, Jürgen Hestermann
>> <juergen.hestermann at gmx.de <mailto:juergen.hestermann at gmx.de>> wrote:
>>
>>     But IMO the majority of icons is meaningless.
>>     Some even look very similar although they mean
>>     complete different things.
>>     Therefore I don't like them.
>>
>>
>> I was talking about the general idea for icons. Lazarus' icons aren't
>> the best though. The most immediate problem - IMO - is the use of color:
>> which is none...
>>
>
> What a very constructive contribution to this discussion. Thanks.
>
> What Lazarus has lacked (for the most part, so far) is a contributor who
> has your eye for good GUI analysis, design and consistency, combined with
> the graphic skills needed to implement elegant icons appropriately.
> My prayer is that this conversation which included a tirade against icons
> (and poor icons are indeed rather useless space-wasters) might result in
> someone(s) with the necessary skills and motivation offering improvements
> along the lines you suggest. Good application visual design is part of what
> a RAD IDE is meant to enhance, and it would be great if the IDE itself were
> an exemplary model of such excellence in GUI design which could stand the
> test of time in the way that most things Mac have justifiably become
> classics (without needing to slavishly follow every passing design fad).
>
> Howard
>
>
>
> --
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