[Lazarus] Special Request: Theme entire IDE support

Graeme Geldenhuys mailinglists at geldenhuys.co.uk
Tue Mar 13 20:14:36 CET 2018


On 2018-03-13 11:18, Anthony Walter via Lazarus wrote:
> Regarding a long term solution, I agree that would be best. What I would 
> see as the optimal way to handle this would be to use entirely owner 
> drawn controls based which depend on external resource files, to 
> determine styles such as color, sizes, padding, font, alignment, glyphs, 
> and visibility among a few potential possibilities. Actual control 
> drawing would be handled through an abstraction layer to a platforms 
> best possible graphics API to efficiently handle antialiasing, 
> smoothing, subpixel, and hdpi rendering in a manner that makes it 
> complete transparent to controls.


hehehe... And everything you mentioned there is already supported in 
fpGUI. fpGUI is a 100% custom drawn toolkit, with no 3rd party library 
dependencies. It includes a 100% Object Pascal based 2D rendering engine 
(called AggPas) which does anti-aliasing, and high quality sub-pixel 
rendering. fpGUI already supports theming - via code or external image 
resources.

The only part lacking from your wish list, is the LCL-fpGUI widgetset 
implementation. A lot is already working, but it still needs a bit more 
work to get the Lazarus IDE to compile with LCL-fpGUI.

Regards,
   Graeme

-- 
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

My public PGP key:  http://tinyurl.com/graeme-pgp


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