<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Mon, Aug 25, 2014 at 6:26 AM, C Western <span dir="ltr"><<a href="mailto:l@c-m-w.me.uk" target="_blank">l@c-m-w.me.uk</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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1. How about a "slow step" option?<br></blockquote><div>What's is slow step option? Is it stepping over each instruction until the next known line reached? <br><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
2. Could the compiler add more information to make this easier? Or is it simply a matter of compiling everything with a stack frame?<br></blockquote><div>How about using a 3d party library compiled without debugging info / stack frame? <br>
The library could use your code compiled with debug info (i.e. by calling a callback), where the debugger should stop.<br><br>thanks,<br></div><div>Dmirty<br></div></div></div></div>