<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto">Hi Anthony,<div><br></div><div>Have you considered GPLT for OpenGL context creation?</div><div><br></div><div><a href="https://github.com/daar/GLPT">https://github.com/daar/GLPT</a></div><div><br></div><div>Rgds, Darius</div><div><br><br><div dir="ltr">Verstuurd vanaf mijn iPhone</div><div dir="ltr"><br><blockquote type="cite">The library does not have any code to manage creating a window, creating a valid opengl context, or handle event processing. These are things which are not exactly trivial in nature, especially in a cross platform manner. Typically for simplicity makers of OpenGL demos rely upon things like GLFW (Graphics Library FrameWork) to get a demo working. Other libraries to do the same thing are SDL, GLUT, SFML, or other similar libraries.</blockquote></div></div></body></html>