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<blockquote type="cite"
cite="mid:6218e8b9-d6be-7958-bf56-7420338d77bd@holobit.net">It's
not big problem to add QOpenGLxx to bindings but that's something
I don't like. Qt5Pas should contain only base gui and widgets,
maybe create separate Qt5PasOpenGL and qt5opengl.pas.
<br>
I've already added QSurface, QSurfaceType and QWindow classes
which can be used for openGl
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<br>
zeljko
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</blockquote>
<span id="result_box" class="" lang="en"><span class="">I think
about my needs, and I see that I do not need all </span></span>QOpenGLx.<br>
<span id="result_box" class="short_text" lang="en"><span class="">Can
you tell me how to create </span></span>OpenGL context for
windows or panel in Qt5 bindings ? <br>
<span id="result_box" class="short_text" lang="en"><span class="">I'll
ask some more crumbs ;)<br>
<br>
</span></span>
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