[Customdrawn] Dialog problems. attn Felipe or zeljko

Giuliano Colla giuliano.colla at fastwebnet.it
Fri May 4 17:51:25 CEST 2012

Felipe Monteiro de Carvalho ha scritto:
> lazdialogs should be totally not specific to customdrawn. It should be
> usable with all other widgetsets too, so we can solve these 2 issues
> separately.

I have implemented Message Dialogs, and now I'm ready to provide a patch 
for LazDialogs, but I have a few questions.

1) My plan would be to follow exactly the way of the standard LCL Dialog 
unit: it provides a MessageDlg function, overloaded in a number of 
versions to offer different options, plus some other functions like 
MessageBox, etc. So I would provide our corresponding number of 
overloaded LazMessageDlg functions, a LazMessageBox etc. Is that Ok or 
the plan was somewhat different?

2) Dialog unit contains only the Interface section, while implementation 
is a number of includes. Wold you prefer to follow the same line from 
the beginning, or better keep everything in the main unit while the size 
is manegeable?

3) Message dialogs offer among the possible buttons also a Help button, 
and there is a HelpContext parameter, for a Help dialog. I've never used 
this feature and I have no idea of how it works. Do you have some 
knowledge on that line, can you point me to a wiki page which explains 
everything, or we will just leave it unimplemented, waiting for future 


Giuliano Colla

Before activating the tongue, make sure that the brain is connected 

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