[lazarus] Designer GLADE usage
codepunk
vbman at pcpros.net
Tue Apr 25 22:26:52 EDT 2000
I am going to make a small mod to glade to force a fixed widget on every window
so the use of glade should be pretty transparent.
Cliff
On Tue, 25 Apr 2000, Michael A. Hess wrote:
> Mary Baeseman wrote:
> >
> > It is to our distinct advantage to use glade as the interface builder
> > in my opinion.
> >
> > My most major goal right now is beating kylix out the door with a 1.0
> > release. They cannot use glade or I bet they would be doing it.
>
> Cliff and I discussed this a little and I agree with him. While I
> eventually would like to see a design tool built into Lazarus we are
> short on two things. Developers and time. Developers in that only a few
> people are actually contributing code or effort to the project. Time, in
> that we want to beat Kylix to the punch.
>
> Right now we are setting here looking at the effort to built the
> designer and not really knowing where to start or attack it. With GLADE
> the interface is already available and available on several platforms.
> The other advantage is that even if we develop our own designer which
> saves info in an XML file we need a way to go from the XML to either
> Pascal code turning it into a resource that is linked into the
> application.
>
> Since GLADE already saves it's data into an XML file we can work on this
> portion of the tool. We can work on converting the XML data into
> something that can be used in an LCL bases application. Once we have
> that worked out with the GLADE output we can then start working on our
> own designer that saves XML output. The work spent on GLADE will be of
> value and give us some RAD capabilities sooner.
>
> Since GLADE has it's own team of developers constantly improving their
> tool we have an additional ready made team that is in a sense adding to
> the Lazarus effort.
>
> In any event I think it is an avenue that is worth exploring.
>
> > Mike I will send you a xml file from glad in a minute just so that
> > you can visualize how it would work.
>
> Okay do-kay. :-)
>
> --
> ==== Programming my first best destiny! ====
>
> Michael A. Hess Miracle Concepts, Inc.
> mhess at miraclec.com http://www.miraclec.com
>
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