[Lazarus] Is this a new microsoft approach?

ArĂ­ Ricardo Ody ari.ody at japinfo.com.br
Thu Aug 14 14:45:33 CEST 2008


1. Add support for many more languages.
2. Add bidi and the rest of the Unicode TR (bidi etc).
3. And then ask again :)

Ido

2008/8/14 Peter Williams <pewtas at gmail.com>:
>
> Hi All,
>
> I'd like some advice about the attached unit, named "uFixedWidthFonts.pas".
> It is designed to read 2-colour bitmaps of font character sets of different
> sizes, from files which are Windowz BMP format. For example,
> "Chars_Lower_8x8.bmp" -- this is a 320 x 56 pixels, 1 layer BMP file, file
> size 2.25 KB. E.g. the BMP file is a 2 colour image of a 256 character
> bitmap, where each character in the BMP file (in this case) is 8x8 pixels.
>
> There are 8 BMP files:
>
> Chars_Lower_8x8.bmp
> Chars_Lower_16x16.bmp
> Chars_Lower_24x24.bmp
> Chars_Lower_32x32.bmp
> Chars_Upper_8x8.bmp
> Chars_Upper_16x16.bmp
> Chars_Upper_24x24.bmp
> Chars_Upper_32x32.bmp
>
> The *Lower* files define the Commodore PET 4032 upper/lower case character
> set & the *Upper* files define the Graphics/Uppercase character set.
>
> My main question is: would I be better off using a TImageList?!? Can someone
> please post sample code. Note: I tried to run the TImageList example program
> for Lazarus... it compiles okay... but when run it does not find some of its
> files (BMPs) in the Image sub-folder of the example program. e.g. it gets a
> runtime error.
>
> Note that this unit is based strongly on a unit from the Jedi SDL component,
> sample unit for drawing bitmap fonts onto a graphic canvas.
>
> At the moment I use statements like this to define the bitmap font (some of
> the code is pasted below):
>
> Best Regards & Happy Programming ;-)))
> PEW
>
> -----------------
> const
>   Rects_low = 0;
>   Rects_high = 255;
>
> type
>   // these lines "borrowed" from SDL.pas
>   SInt16 = smallint;
>   UInt16 = word;
>
> // [ALVAROGP] TSDL_Rect converted to class, to avoid warnings
> {
>   PSDL_Rect = ^TSDL_Rect;
>   TSDL_Rect = record
>     x, y: SInt16;
>     w, h: UInt16;
>   end;
> }
>   TSDL_Rect = class
>   public
>     x, y: SInt16;
>     w, h: UInt16;
>   end;
>
>   // end lines from SDL
>
>   PFixedFont = ^TFixedFont;
>   TFixedFont = object
>   private
>     Image: TBitmap;
> // [ALVAROGP] Rects redefined as array of class TSDL_Rect
> {
>     Rects: array[Rects_low..Rects_high] of PSDL_Rect;
> }
>     Rects: array[Rects_low..Rects_high] of TSDL_Rect;
>   public
>     LastCharacterDefined: byte;
>     TransparentColor,
>       TextColor,
>       BackgroundColor: Tcolor;
>     // this is used only when UseTransparentBackground is false
>     Char_width,
>       Char_height: byte; // default is 8x8
>     ReverseVideo: Boolean; // default =false
>     HorizontalGap: byte;
>     // Horizontal Gap between characters in Pixels -- default =1
>     UseTransparentBackground: Boolean;
>
>     constructor Initialize;
>     procedure LoadFont(const Fontfile: string);
>     procedure FreeUpAll;
>     destructor Finalize;
>     procedure WriteText2(x, y: integer; Txt: string; TextLength: cardinal;
>       var PaintBox1: TPaintBox);
>   end;
>
> var
>   Font1: PFixedFont;
> -----------------
>
> [...snip...]
>
> function PSDLRect(aLeft, aTop, aWidth, aHeight: integer): TSDL_Rect;
> var
>   Rect: TSDL_Rect;
> begin
>   Rect := TSDL_Rect.Create;
>   with Rect do
>   begin
>     x := aLeft;
>     y := aTop;
>     w := aWidth;
>     h := aHeight;
>   end;
>   Result := Rect;
> end;
>
> {---------------------------------------------------------}
>
> constructor TFixedFont.Initialize;
> begin
>   // defaults
>   LastCharacterDefined := 0; // PEW
>   Char_width := 8;
>   Char_height := 8;
>   HorizontalGap := 1; // 1 pixel by default
>   ReverseVideo := False; // off by default
> end;
> {---------------------------------------------------------}
>
> procedure TFixedFont.LoadFont(const Fontfile: string);
> var
>   i, x, y: integer;
> begin
>   FreeUpAll;
>   if not fileexists(Fontfile) then
>   begin
>     showmessage('Error: font file does not exist: "' + fontfile + '"');
>     exit;
>   end;
>
>   Image := TBitmap.Create;
>   try
>     Image.LoadFromFile(Fontfile);
>   except
>     showmessage('Error: Exception occurred trying to load font file.');
>     exit;
>   end;
>
>   if Image = nil then
>     exit;
>   x := 0;
>   y := 0;
>   i := Rects_low;
>   repeat
>     if x >= Image.width then
>       break;
>
>     Rects[i] := PSDLRect(x, y, Char_width, Char_height);
>
>     LastCharacterDefined := i; // PEW
>     inc(i);
>     inc(x, Char_width);
>     if x >= Image.width then
>     begin
>       // font bitmap is a block of characters, so if we go past
>       // the end of bitmap, then go down to next row of characters.
>       x := 0;
>       inc(y, Char_height);
>     end;
>
>   until (y >= Image.height) or (i > Rects_High);
>   // Determine the transparent color
>   TransparentColor := Image.Canvas.Pixels[Rects[Rects_low].x +
>     Rects[Rects_low].w, 0];
>
>   UseTransparentBackground := true; // default
> end;
> {---------------------------------------------------------}
>
>
> --
> Fond Regards,
> Peter Eric (aka 'pew') WILLIAMS
> from Hobart, Tasmania, Australia -- phone (03) 6236-9675
>
> My free website is: http://pewtas.googlepages.com (or)
> http://tinyurl.com/yuyejs
>
> (please visit my free website and let me know what you think about it.)
>
> _______________________________________________
> Lazarus mailing list
> Lazarus at lazarus.freepascal.org
> http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
>
>



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