[Lazarus] ANN : Game Maker on Mac OS X
Mattias Gaertner
nc-gaertnma at netcologne.de
Wed Feb 20 01:33:38 CET 2008
On Tue, 19 Feb 2008 20:41:12 +0000
Dominique Louis <dominique at savagesoftware.com.au> wrote:
> Hi all,
> I know I've hassled a few of you over the past months, and finally
> I've been given the all clear to talk about what I have been working
> on.
>
> I'm doing some game development work for, Sumo Digital, in conjunction
> with Yoyo Games, and they have finally released a teaser of the stuff
> I've been porting over to Mac OS X since last November.
>
> It can be seen here...
> http://www.youtube.com/watch?v=Z91lNPW2G9U
>
> Apparently with these 2 videos there was an error with capturing or
> uploading so it looks very choppy as frames were skipped.
>
> http://www.youtube.com/watch?v=jSGd8ru-Dzs
>
> http://www.youtube.com/watch?v=MufJZeDWH8I
>
> They are silky smooth on my Mac Book Pro.
>
> An accompanying blog entry can be found here (
> http://glog.yoyogames.com/?p=60 )
>
> For those unfamiliar with Game Maker, the games are not the things
> being ported, but the IDE and engine are. The IDE creates the game
> files and these are then fed into the engine. The same game files
> works on both Win32 and Mac OS X ( native Carbon apps ), and 2
> weekends ago, I got the engine and IDE working on Linux, all from the
> same code-base with 1 or 2 IFDEFs.
>
> There is still some work to be done, but at least it shows that it is
> basically working.
>
> It makes use of Lazarus, FreePascal and JEDI-SDL.
>
> Thanks to everyone who has helped me so far and I'm sure you'll hear
> more from me as I head towards the public beta release at the end of
> March. I still have so much to learn with Lazarus.
Wow.
Can you add an entry to
http://wiki.lazarus.freepascal.org/Projects_using_Lazarus?
Mattias
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