[Lazarus] Resource strings
Alex du Plessis
alexdup01 at telkomsa.net
Thu Feb 21 08:14:16 CET 2008
Felipe Monteiro de Carvalho wrote:
> On Feb 19, 2008 6:02 PM, Razvan Adrian Bogdan <lightningflash at gmail.com> wrote:
>>> A) Assume the overlay stays in place in memory (ugly)
>>> 1) Create an overlay of (approximately) the same size as the target
>>> 2) Keep the pointer to the memory location
>>> 3) Destory the overlay
>>> 4) Start the application
>>> 5) Read the stored memory position
>> Where do i obtain this pointer from, any links, docs ?
>
> Here is an example project that uses overlays so you can see what kind
> of code you need to write:
>
> http://magnifier.svn.sourceforge.net/viewvc/magnifier/trunk/libraries/pas_overlays/pas_overlays.dpr?revision=86&view=markup
>
> It doesn't read anything from the overlays, but rather writes a
> magnifyed image of the screen to it.
>
> Having said that, I have o idea how to read the overlays. Ask on
> Microsoft directx newsgroups or google.
I fear that it is not possible. Overlays are drawn in a separate buffer
and then rendered on screen by the videocard itself (based on some color
replacement)
Marc
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