[Lazarus] Resource strings

Alex du Plessis alexdup01 at telkomsa.net
Thu Feb 21 08:14:16 CET 2008


Felipe Monteiro de Carvalho wrote:
> On Feb 19, 2008 6:02 PM, Razvan Adrian Bogdan <lightningflash at gmail.com> wrote:
>>> A) Assume the overlay stays in place in memory (ugly)
>>>    1) Create an overlay of (approximately) the same size as the target
>>>    2) Keep the pointer to the memory location
>>>    3) Destory the overlay
>>>    4) Start the application
>>>    5) Read the stored memory position
>> Where do i obtain this pointer from, any links, docs ?
> 
> Here is an example project that uses overlays so you can see what kind
> of code you need to write:
> 
> http://magnifier.svn.sourceforge.net/viewvc/magnifier/trunk/libraries/pas_overlays/pas_overlays.dpr?revision=86&view=markup
> 
> It doesn't read anything from the overlays, but rather writes a
> magnifyed image of the screen to it.
> 
> Having said that, I have o idea how to read the overlays. Ask on
> Microsoft directx newsgroups or google.

I fear that it is not possible. Overlays are drawn in a separate buffer 
and then rendered on screen by the videocard itself (based on some color 
replacement)


Marc



More information about the Lazarus mailing list