[Lazarus] OS X/Carbon Compilation
Hess, Philip J
pjhess at purdue.edu
Tue Feb 26 14:20:18 CET 2008
Damien,
I google and found this:
http://developer.apple.com/releasenotes/DeveloperTools/RN-Id/index.html
See this item down in known issues:
#
Re-export cycle detection causes many X11 programs to fail to link
There are two libGL.dylib files. One in /usr/X11/lib and one in /System/Library/Frameworks/OpenGL.framework/Libraries and the former re-exports the latter. The Mac OS X 10.5 linker uses -L paths to search for indirect libraries. The combination of these two causes a re-export cycle which will make the linker error out. The work around is to add: -dylib_file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib to the link line. The -dylib_file option takes a colon separate pair of paths and instructs the linker where to look for a particular indirect dylib.
#
That looks like the error you're getting.
Maybe you can comment out the OpenGL dependency in the Carbon widgetset for now until this gets worked out.
Thanks.
-Phil
-----Original Message-----
From: lazarus-bounces at lazarus.freepascal.org on behalf of Damien Gerard
Sent: Tue 2/26/2008 2:26 AM
To: General mailing list
Subject: Re: [Lazarus] OS X/Carbon Compilation
Le Feb 26, 2008 à 12:58 AM, Hess, Philip J a écrit :
> Damien,
>
> I had no trouble rebuilding the Laz IDE from within the IDE using
> today's snapshot (20080225) on Tiger/PowerPC. Also no trouble
> rebuilding the Laz IDE with:
>
> make all LCL_PLATFORM=carbon OPT="-k-framework -kcarbon -k-framework
> -kOpenGL"
>
> My apps also compiled and linked okay, although now none of them
> will run because somebody removed the TextHeight property that is in
> all of my .lfm files. Lazarus strikes again, I guess.
>
> Unless there's an Intel-specific or Leopard-specific problem, you
> ought to be able to link okay. Did you install the .dmg snapshot?
>
Thanks for the OPT, I missed -framework just before -kOpenGL.
However, I still have a(nother) problem :)
unknown stabs type 0xE0 in ../units/i386-darwin/codemacroprompt.o
unknown stabs type 0xC0 in ../units/i386-darwin/encloseselectiondlg.o
unknown stabs type 0xE0 in ../units/i386-darwin/encloseselectiondlg.o
ld: cycle in dylib re-exports with /usr/X11R6/lib//libGL.dylib
Error: Error while linking
Fatal: There were 1 errors compiling module, stopping
Fatal: Compilation aborted
Error: /usr/local/bin/ppc386 returned an error exitcode (normal if you
did not specify a source file to be compiled)
make[2]: *** [lazarus] Error 1
make[1]: *** [ide] Error 2
make: *** [ide] Error 2
In the same time, I think a dependancy on the OpenGL framework is not
a great idea for an application which does not use it.
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