[Lazarus] opengl
Marco Alvarado
cronodragon at gmail.com
Fri Feb 29 22:13:15 CET 2008
> What do you mean with 'compatible with threads'?
> I wrote a multithreaded application, but only the main thread
> accessed the opengl control, because LCL controls in general should
> only be accessed via the main thread. I don't know if you can access the
> opengl context(s) via multiple threads.
That's what I meant. But when I tried to access the component with
Synchronize from the thread, it doesn't work neither.
Thanks for your reply!
-Marco
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