[Lazarus] opengl

Marco Alvarado cronodragon at gmail.com
Fri Feb 29 22:13:15 CET 2008


> What do you mean with 'compatible with threads'?
>  I wrote a multithreaded application, but only the main thread
>  accessed the opengl control, because LCL controls in general should
>  only be accessed via the main thread. I don't know if you can access the
>  opengl context(s) via multiple threads.

That's what I meant. But when I tried to access the component with
Synchronize from the thread, it doesn't work neither.

Thanks for your reply!
-Marco



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