[Lazarus] ANN : Game Maker on Mac OS X
dominique at savagesoftware.com.au
Sun Mar 2 15:33:17 CET 2008
On Sat, 1 Mar 2008 16:37:35 +0100
zeljko <zeljko at holobit.net> wrote:
> On Saturday 01 March 2008 16:07, Mattias Gaertner wrote:
> > On Sat, 1 Mar 2008 15:44:55 +0100
> > zeljko <zeljko at holobit.net> wrote:
> > > On Saturday 01 March 2008 14:52, Mattias Gaertner wrote:
> > > > Replace
> > > > DoSomeOperationWith(Handle)
> > > > with
> > > > DoSomeOperationThatNeedsAHandle;
> > > >
> > > > For example any Canvas operation needs a handle.
> > >
> > > tnx, I've found Loaded() satisfies my needs - for runtime, but
> > > Loaded() isnt' called during design time ? so ... what to call
> > > here ?
> > I hope, you mean 'override' not to 'call'.
> yes , I mean 'overrde' I don't call Loaded() ;)
> > Loaded is called during designtime too. Otherwise you found a
> > bug.
> Not when you drop control on to form for the first time.
> Later, when you start that project, then it properly calls Loaded().
> So it could be a bug.
No that's, not a bug. Loaded is called after the lfm data has been
transmitted. No lfm data - no Loaded.
If you tell, what you are trying to do, I can tell you what method to
More information about the Lazarus