[Lazarus] Sprite example
Mattias Gaertner
nc-gaertnma at netcologne.de
Mon May 12 18:15:49 CEST 2008
On Mon, 12 May 2008 17:14:49 +0200
Lord Satan <reimgrab at web.de> wrote:
> On Mon, 12 May 2008 10:01:22 -0300
> "Felipe Monteiro de Carvalho" <felipemonteiro.carvalho at gmail.com>
> wrote:
>
> > Just to complement the answers so far, avoiding flickering is very
> > well documented here:
> >
> > http://wiki.lazarus.freepascal.org/Developing_with_Graphics#Create_a_custom_control_which_draws_itself
> >
> > Follow the simple rules there everything will work fine.
>
> That's all nice and dandy, but I don't have any desire to use this
> kind of graphics. To make it clear, I am developing in OpenGL with
> Lazarus for years and have absolutely no use for this kind of stuff.
> It was just an observation I wanted to share with the developers as
> IMHO such an example just drives people away.
Yes.
> Either fix it or remove it, I don't care. But having non-working examples in Lazarus is a
> really bad choice. Looks like Patrick Shepherd was the only one
> understanding what I was talking about.
Is it still that bad after my change?
Mattias
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