[Lazarus] Sprite example
Graeme Geldenhuys
graemeg.lists at gmail.com
Tue May 13 15:17:10 CEST 2008
Mattias Gärtner wrote:
>>> What is causing the high CPU usage in the Lazarus LCL sprite demo?
>
> Canvas.StretchDraw
Ah yes, that would add quite a bit more cpu usage. Don't know how I
missed that one. :-(
> Maybe it is a bug.
> But for me one with low priority.
Agreed. A quick work-around would be to check the original background
image size. If it's the same, use the standard DrawImage (or whatever
it's called) and if it's different use StretchDraw.
OR
Don't care, make the CPU work! :-)
Regards,
- Graeme -
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