[Lazarus] Graphical differences between Mac OS X on Intel and PowerPC...

dominique at savagesoftware.com.au dominique at savagesoftware.com.au
Sun Jun 7 12:50:30 CEST 2009


I've narrowed down the surface creation error to the following block...

    {$IFDEF CPUPOWERPC}
    tempSurface := SDL_CreateRGBSurfaceFrom( aWordArray, aWidth, aHeight,
32, aWidth * 4, $FF000000, $00FF0000, $0000FF00, $000000FF );
    {$ENDIF}
    {$IFDEF CPUi386}
    tempSurface := SDL_CreateRGBSurfaceFrom( aWordArray, aWidth, aHeight,
32, aWidth * 4, $000000FF, $0000FF00, $00FF0000, $FF000000 );
    {$ENDIF}
    {$IFDEF CPUARM}
    tempSurface := SDL_CreateRGBSurfaceFrom( aWordArray, aWidth, aHeight,
32, aWidth * 4, $000000FF, $0000FF00, $00FF0000, $FF000000 );
    {$ENDIF}

The only one that works is the line in CPUi386. The CPUPOWERPC displays
with the pink glitch I mentioned earlier and I'm not really concerned about
CPUARM just yet.

Dominique. 

On Thu, 04 Jun 2009 11:28:12 +0200, Marc Weustink
<marc.weustink at cuperus.nl>
wrote:
> dominique at savagesoftware.com.au wrote:
>> Hi Dimtry,
>>  I'll try and do so this evening. But the thing is that if I create the
>>  GM
>> project on PowerPC and run it on Intel it looks fine. 
>> So my question is once the bitmap is loaded from HD or a stream,
>> shouldn't
>> it be identical once it is in memory regardless of if it is on Intel or
>> PowerPC. Shouldn't the RTL or LCL handle those differences?
> 
> The LCL should handle this, but as ong as we don't know what you are 
> doing, we cannot tell what is wrong.
> 
> Marc
> 
> 
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