[Lazarus] Creating SDK like system
idokan at gmail.com
Thu Apr 14 11:34:07 CEST 2011
Thank you all for your answers, now I returned the ball to the client to
understand better what type of changes they want to be able to do, so I'll
know what to design.
On Thu, Apr 14, 2011 at 10:47, Michael Schnell <mschnell at lumino.de> wrote:
> On 04/13/2011 05:12 PM, ik wrote:
>> I was requested to create a Windows program that can be changed (the
>> interface) using some sort of SDK.
>> I have never created such systems before, and I'm looking to understand
>> how I design something like that in a program written in Lazarus.
>> Lazarus provides a GUI designer. Maybe you can strip-down and modify it
> according to your needs.
> The LCL provides lots of elements for the designer to use. Maybe you can
> select some and modify and enhance them according to your needs.
> The code of the GUI elements is "living" as well at design time as at run
> time to create and draw the elements and "visually" assign parameters to
> The Lazarus GUI designer creates a resource stream from these "visual"
> parameters that is compiled into the target executable.
> The executable executes the GUI elements' code to have them draw themselves
> according to the stored parameters.
> So maybe Lazarus itself is a good starting point.
> Lazarus mailing list
> Lazarus at lists.lazarus.freepascal.org
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