[Lazarus] Metafile support

Felipe Monteiro de Carvalho felipemonteiro.carvalho at gmail.com
Thu Apr 14 15:06:16 CEST 2011


On Thu, Apr 14, 2011 at 2:53 PM, Hans-Peter Diettrich
<DrDiettrich1 at aol.com> wrote:
> I'd separate the construction of metafiles from their use (drawing). Once a
> file has been created - be metafile, BMP, PNG, HTML, PDF etc. - its main
> purpose is distribution and presentation, not editing. In the simplest case
> drawing primitives are recorded in an metafile by e.g. switching the canvas,
> and all editing can occur in another application, independent from any
> metafile recorder and player.
>
> When an editor (AutoCad...) uses metafiles to store the entire state of a
> project (including invisible objects, symbols...), for later reload and
> continued editing, these parts can stay application-specific, and better
> should be stored in accordingly application-specific files. A general
> metafile should not contain more than the final drawing primitives. For
> editable metafiles it will be sufficient to allow for application-specific
> extensions, which can be skipped easily by the player base class (like
> unknown XML tags). Specific handling then can be built into derived classes.

I am totally lost about how this all applies to fpvectorial. Maybe you
could explain more specifically how your ideas would apply to
fpvectorial? wiki page: http://wiki.lazarus.freepascal.org/fpvectorial

-- 
Felipe Monteiro de Carvalho




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