[Lazarus] RE : RE : RE : RE : Console App Development
Ludo Brands
ludo.brands at free.fr
Sun Aug 14 15:36:00 CEST 2011
> Now once it is known that this does happen, the same may
> happen for any
> other of the "unfreed" memory. It may or may not. It is
> totally unknown.
> Of all the unfreed memory, when you close the editors, or project
> anything from 0.1% to 99.9% could be hold by the memory manager.
>
But then it would be re-used later on, unless there is a major bug in the
memory manager. I repeat myself, but 30M is lost every unload/load cycle of
the same 450 files.
Are the circumstances extreme, yes, but the results are extreme also. This
is a testcase reproducing in minutes repeatable results. This discussion was
started by Graeme I believe who complained about memory usage going up over
the day under normal usage.
Ludo
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