[Lazarus] What are "widgets" in lazarus?

Zaher Dirkey parmaja at gmail.com
Sun Jan 9 13:40:00 CET 2011


On Sun, Jan 9, 2011 at 12:44 PM, Michael Van Canneyt <michael at freepascal.org
> wrote:

>
>
> On Sun, 9 Jan 2011, Graeme Geldenhuys wrote:
>
>  2011/1/9 Zaher Dirkey <parmaja at gmail.com>:
>>
>>>
>>> If you not use it, would you please make it as an option (new Platform).
>>>
>>
>> Yes, it will definitely be a new "platform". fpGUI would then have eg:
>> GDI, X11, SDL etc. as backends.
>>
>
> I think it makes more sense to skip SDL and directly use the linux
> framebuffer.
> Eliminate a layer. You already have direct support for all other
> 'platforms' that SDL supports, so why add another (changing)
> dependency/point of failure?
> It may be initially harder, but will prove easier to maintain in the long
> run.
>
>
It is for games, like The Mana
World<http://sourceforge.net/projects/themanaworld>,
have dialogs for options and login, we can use both SDL and show some forms.

-- 
Zaher Dirkey
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.lazarus-ide.org/pipermail/lazarus/attachments/20110109/16c7fe98/attachment-0003.html>


More information about the Lazarus mailing list