[Lazarus] Once again about the size of the executable
Mattias Gaertner
nc-gaertnma at netcologne.de
Sun Jul 10 01:15:56 CEST 2011
On Sat, 9 Jul 2011 02:32:42 +0400
Max Vlasov <max.vlasov at gmail.com> wrote:
> On Sat, Jul 9, 2011 at 12:26 AM, Alexander Klenin <klenin at gmail.com> wrote:
> > On Fri, Jul 8, 2011 at 08:30, Max Vlasov <max.vlasov at gmail.com> wrote:
> >> So after some investigation I came up with a one minor fix. If ImgList
> >> is removed from the Themes implementation section and
> >> DrawIcon(ACanvas...) made blank, Graphics no longer indirectly uses
> >> Controls unit . The only place that uses this overloaded
> >> DrawIcon(ACanvas method is \lcl\include\headercontrol.inc. Sure this
> >> change is not a fix that works, but just proof-of-concept change that
> >> shows that this method either can be moved somewhere or replace with
> >> something else allowing existence of Graphics without Widget Set
> >> (Factory) usage.
> >
> > This is excellent news for me, since I have long planned to get rid of
> > Graphics unit in TAChart to avoid widgetset dependency.
> > I thought that Graphics depends on WidgetSet due to Delphi compatibility.
> > If in fact the dependency is just an implementation accident,
> > I would like it very much to see it gone.
> >
> > Can you post a patch of your changes for easier review/discussion?
> >
>
> Sorry for my free form of the patch, it looks like the following
> changes in Themes.pas
>
> implementation
> uses
> SysUtils, InterfaceBase, LCLIntf, GraphType, Graphics, ImgList;
>
> implementation
> uses
> SysUtils, InterfaceBase, LCLIntf, GraphType, Graphics{, ImgList};
>
>
> and
>
> procedure TThemeServices.DrawIcon(ACanvas: TPersistent;
> Details: TThemedElementDetails; const P: TPoint; AImageList:
> TPersistent; Index: Integer);
> begin
> ...
> end;
>
> to
>
> procedure TThemeServices.DrawIcon(ACanvas: TPersistent;
> Details: TThemedElementDetails; const P: TPoint; AImageList:
> TPersistent; Index: Integer);
> begin
> end;
>
> so just make this overloaded DrawIcon do nothing.
I restructured a few things so Graphics no longer depends on Controls.
Mattias
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