[Lazarus] TControl.Click?
Hans-Peter Diettrich
DrDiettrich1 at aol.com
Sat Oct 1 03:04:56 CEST 2011
I don't understand the logic behind TControl.Click:
procedure TControl.Click;
begin
//DebugLn(['TControl.Click ',DbgSName(Self)]);
if (not (csDesigning in ComponentState)) and (ActionLink <> nil) and
((Action=nil) or (@FOnClick <> @Action.OnExecute) or
Assigned(FOnClick)) then
ActionLink.Execute(Self)
else
if Assigned(FOnClick) then
FOnClick(Self);
end;
This IMO will invoke ActionLink.Execute if (a different) FOnClick is
assigned - so far okay. But FOnClick will *not* be invoked then (even if
different), and it will be invoked *always* in design state.
Is it really okay to invoke an user-supplied OnClick handler in design
state?
What about something like this:
if (csDesigning in ComponentState) then
exit; //nothing called in design state
if (ActionLink <> nil)
and ((Action=nil) or (@FOnClick <> @Action.OnExecute) then
ActionLink.Execute(Self); //only if different from FOnClick
if Assigned(FOnClick) then //eventually also: if not handled?
FOnClick(Self); //always if assigned
end;
I also wonder what's the difference or relationship between Action and
ActionLink - can somebody explain? Does ActionLink (when assigned) take
precedence over Action?
DoDi
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