[Lazarus] About Threads

Michael Schnell mschnell at lumino.de
Thu Sep 22 12:20:12 CEST 2011


On 09/22/2011 11:40 AM, Kjow wrote:
> 2011/9/22 Michael Schnell<mschnell at lumino.de>:
>> QueuAsyncCall() does not considerably impact the Worker-Thread, so obviously
>> you mean that the main (GU-)I thread gets slow.
>>
>> Here of course the correct way is to do the QueuAsyncCall() not too often.
>> (e.g. only when e.g.  5 % in the progress bar value is overrun)
>>
>> -Michael
> I'm using a real-time 3D graphics on my project and while it loading I
> would generate some smooth animations, this is why I need something
> more "powerfull" :)
>
> Kjow
There is nothing more powerful. You just need to use the stuff provided 
in a decent way or give up.

-Michael




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