[Lazarus] Components dcu?
Kostas Michalopoulos
badsectoracula at gmail.com
Wed Aug 29 12:32:27 CEST 2012
I'd also like to see Lazarus supporting dynamically loaded components.
My biggest problem with the whole thing isn't recompiling lazarus (it
takes a few seconds to a minute even in ages old computers), but
implementing plugin systems that can use the GUI. In my 3D world
editor ( http://chiselapp.com/user/badsector/repository/rtworld/home )
i'd like to have the sidebar contain panels and widgets registered by
plugins at some point.
My current solution is to replicate most of LCL's common controls in a
C friendly interface, expose that to plugins and recreate an API. This
is tedious, error prone and at the end of the day i don't get to use
Lazarus' strong point: its RAD GUI development features.
A "version independent" way for DLLs to communicate with each other
and the main program should be implemented so that concerns like
changing a minor version breaking all plugins wouldn't exist
(obviously if a DLL needs a feature/method/property that doesn't exist
in the main program it wont work, but the method should be at least
backwards compatible).
Kostas "Bad Sector" Michalopoulos
On Wed, Aug 29, 2012 at 11:56 AM, Michael Schnell <mschnell at lumino.de> wrote:
> On 08/29/2012 11:47 AM, Mattias Gaertner wrote:
>>
>> Also note, that most Lazarus packages don't need to be installed.
>
> I suppose the OP meant by "installing a component" "installing a package
> that contains a a visual component".
>
> -Michael
>
>
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