[Lazarus] New LCL-CustomDrawn mailling list
Graeme Geldenhuys
graemeg.lists at gmail.com
Thu Mar 22 09:51:32 CET 2012
On 21 March 2012 19:17, Mark Morgan Lloyd <markMLl.lazarus at ....> wrote:
>
> So in particular: "fpGUI would need extensive changes to work in platforms
> which do not have native sub-controls, for example Android, linux
> framebuffer, OpenGL"
>
I would like to beg to differ on that quoted statement. It's not that
hard to build that support back into the latest fpGUI. [maybe it's
hard for somebody that doesn't know fpGUI code] I'm actually
considering adding such support again [one window handle per form],
because I want to support the Linux FrameBuffer and OpenGL in fpGUI in
the near future. With the new 2D graphics engine built into fpGUI,
adding such support would be even easier than before.
Alternatively, there is also a older fpGUI (v0.4_fixes branch) which
uses a single window handle per form. The v0.4 branch doesn't contain
all the latest fpGUI features, but I do keep it up to date with the
latest FPC compilers.
PS:
I also updated that wiki page comparison grid. There was some outdated
formation about fpGUI.
--
Regards,
- Graeme -
_______________________________________________
fpGUI - a cross-platform Free Pascal GUI toolkit
http://fpgui.sourceforge.net
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