[Lazarus] Patch to add multi-sampling (anti-aliasing) to T[Custom]OpenGLControl
Michalis Kamburelis
michalis.kambi at gmail.com
Mon May 14 00:53:16 CEST 2012
Hi,
For those using TOpenGLControl component in Lazarus: I just submitted a
patch that adds new property MultiSampling that allows to easily turn on
anti-aliasing for OpenGL contexts. The patch and description is on
http://bugs.freepascal.org/view.php?id=22026
The patch is by Jan Adamec and me. The new TOpenGLControl.MultiSampling
property also happens to be compatible with my
TCastleWindow.MultiSampling property in my "Castle Game Engine" :)
Michalis
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