[Lazarus] 3D "desktop" written in Lazarus

Paul Breneman list2010 at BrenemanLabs.com
Mon Jun 16 13:24:43 CEST 2014


On 06/16/2014 06:25 AM, Chavoux Luyt wrote:
...
> So I have a number of questions:
> 1. Does anybody know of a QT-based desktop environment that is lighter than
> KDE (and not dependant on full KDE libraries)?
> 2. Is there an easy way to integrate OpenGL and X on Lazarus (either via
> GTK or QT)?
> 3. I assume that creating the actual environment will be easier using a
> full Lazarus Game Engine rather than only OpenGL Lazarus components.
> However, should there be any difference in difficulty between accessing the
> menu and opening a "normal" window from a game engine as compared to a
> Lazarus OpenGL component?
>
> If there is anybody who has the time, interest, (experience?), and/or more
> nifty ideas for this, please contact me. For me this will be mostly a
> learning process, but I also think it can be the start of something nifty
> and useful.
>
> Cheers,
> Chavoux

I have some links on this page to "Castle Game Engine":
http://turbocontrol.com/devoptions.htm

Regards,
Paul
www.TurboControl.com





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