[Lazarus] Game development walkthrough: A simple example using Bare Game

Anthony Walter sysrpl at gmail.com
Mon Feb 9 17:24:45 CET 2015

1) as noted in the source, for that case you could use the camera instead
2) being minimal, there will always be places where opengl makes sense,
like if someone wanted to make a shadow map implementation using a stencil
buffer, or if someone wanted to make bone animations using a quaternions
interweaved with vertex data, i will not provide every possible concept
neatly wrapped in a class. as such you're free to mix in opengl whenever
without restriction, which is what the small example is demonstrating at
that point
3) it's called Bare Game, as in it's minimal
4) if you think the design is bad, look at the documentation, then decide

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