[Lazarus] Teaching Pascal at College
Martin Vahi
martin.vahi at softf1.com
Sun Jan 15 15:30:44 CET 2017
On 10/12/2016 09:10 PM, Adrian De Armas via Lazarus wrote:
> Hello everyone,
> I am a professor of "introduction to programming". Currently we are working
> with matlab and c.
>
> Today I had a meeting about doing the module more interesting to the
> students. Currently we teach algorithms making console applications and
> usually I receive questions like "Why don't we do something more modern?".
>
> I recommended that we should use Pascal in General and Lazarus in
> particular to teach how to create rich GUI Applications and to my surprise
> the idea was well recieved. Now I have to make suggestions about how to
> prepare the module starting from zero. Students do not know how to program
> and I need to include subjects as: variable declaration, operations, if,
> while, for, functions and procedure, arrays and multidimensional arrays.
>
> I would love to know what you think about making the transition from
> console to GUI.
> This is an exciting opportunity I'd love to make it right.
> ...
I haven't used Lazarus yet, I need to learn it,
but during the development of my own
JavaScript GUI library I have came to a conclusion
that GUI-s are inherently something that require
"dynamic programming" or the code gets really bloated.
Another thing that I noticed, when developing my
own GUI library, is that the simple "deck of cards"
style of GUI models that web developers use, which
essentially mimic ordinary, old-school, HTML-pages,
where each screen state is a separate HTML-page,
are useless in practice, because the number of cards in the
deck of cards gets really huge really fast.
At least that's the story with GUI-s that implement
various forms. I suspect that Your best bet for a
simple GUI is actually a 3D-game based on the
http://castle-engine.sourceforge.net/
That should be fun, "modern", and actually
MUCH-MUCH-MUCH-MUCH EASIER TO USE than anything
that uses forms. My own summary for the case that
uses forms, is:
http://longterm.softf1.com/specifications/rastclsp_t1/
So, I really suggest that You avoid the typical
blanks-and-buttons types of GUI-s like a plaque, when
teaching beginners. Those are really hard even for
me as a professional. Stick with the 3D-game-engine
and game levels. If I were to teach beginners to
program, then I would use Ruby, not Pascal, but
the Castle 3D game engine is my first choice for
anything 3D. Although, in the JavaScript and web browser
world there is the "yet-another-VRML-ready-to-die-off"
https://www.x3dom.org/
and the x3dom competitor, web browser version of OpenGL, WebGL,
based game engines like
http://babylonjs.com/
Any kind of client projects have to use the
web browser, because almost everything else has various
installation problems. I do not mean just the
time that it takes to download and install, but
literally PROBLEMS, crashing or lack of support
at a given operating system and hardware configuration, etc.
So, all in all, Lazarus seems nice, but the task
that it seems to be designed to solve, the creation of 2D GUIs,
seems too complex for beginners. You'll be probably much
better of, if You stick to 3D in stead of 2D.
The Castle 3D game engine has some very nice
sample code, which might be used as a template.
3D graphics, on the other hand, is more tedious to do
than 2D graphics, because there is more information that
needs to be entered/decided, but once the statues are
molded, a simple 3D game or a 2D-game with a running
turtle on it, is much easier than anything with
buttons and blanks. Besides, every blank needs input
verification, id est the height of a pet can not be
negative, the name of a dog can not be an empty string, etc.
With a hope to be helpful,
Martin.Vahi at softf1.com
P.S. When talking about "more modern", then my current
architecture is
http://mmmvkos.softf1.com/k2sitsi_hallatav/wiki_supplements/diagramo/editor/viewDiagram.php?diagramId=46
and overall development process is described at
http://intervaarium.softf1.com/lounge/work_process/en/
That is to say, the "most modern" might not be necessarily
something very new. The question might rather be:
why has industry used crap, when they knew better?
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