[Lazarus] Update sound shop my next tutoring project
Anthony Walter
sysrpl at gmail.com
Thu May 16 12:40:39 CEST 2019
Marc,
That is interesting and you've given me something to consider and perhaps
adjust. Thank you.
Also with regards to attack and release, I've opted to call it just attack.
That is when the note is starting to play, or ending playing, I perform a
short fade of the wave form on both ends using the same value. I also mix
in a sustain which I am using to fade the note out over time after the
initial attack.
So the formula I am using is assuming a note is playing (StartTime >=
CurrentTime):
if StartTime - CurrentTime < Attack then
Mix := StartTime - CurrentTime / Attack
else
Mix := 1;
Then I used the Mix blend variable to adjust the wave amplitude (Volume) by
multiplying it against the left and right channels.
// Sample Left and Right are a 16 bit signed integers
Sample.Left := Trunc(AudioWave(F) * Volume * Mix);
Sample.Right := -Sample.Left;
Where:
F is the a value between 0.0..1.0 representing the current wave cycle
AudioWave is the user defined function to convert F into a wave shape
returning a value between -1.0..1.0
Volume is the peak we allow for the Left or Right on Sample (in my case the
constant value 2048)
Mix is between 0.0..1.0 and is used to fade in for attack, fade out for
release, and fade out using sustain
So I should fix this by adding a tiny bit of phase change to F based on
which keyboard key is being processed.
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