[Lazarus] Qt4 crash in CudaText

AlexeyT aaa5500 at ya.ru
Fri Sep 27 18:57:02 CEST 2019


Stack trace.

#0 QTransform::type() const at :0

#1 ?? at :0
#2 QPainter::drawImage(QRectF const&, QImage const&, QRectF const&, 
QFlags<Qt::ImageConversionFlag>) at :0
#3 QPainter_drawImage2 at :0
#4 DRAWIMAGE(0x7fffdd6aad80, 0x7fffffffb2e4, 0x18bd8a0, 0x7fffffffb2f4, 
0x0, 0x7fffffffb2d4, 0) at qt/qtobjects.pas:3568
#5 STRETCHMASKBLT(0x7fffef808d30, 140736908144000, 0, 0, 438, 256, 
140736908144384, 0, 0, 438, 256, 0, 0, 0, 13369376) at qt/qtwinapi.inc:6990
#6 STRETCHBLT(0x7fffef808d30, 140736908144000, 0, 0, 438, 256, 
140736908144384, 0, 0, 438, 256, 13369376) at qt/qtwinapi.inc:6787
#7 STRETCHBLT(140736908144000, 0, 0, 438, 256, 140736908144384, 0, 0, 
438, 256, 13369376) at include/winapi.inc:1025
#8 COPYRECT(0x7fffd6997ae0, {LEFT = 0, TOP = 0, RIGHT = 438, BOTTOM = 
256, TOPLEFT = {X = 0, Y = 0}, BOTTOMRIGHT = {X = 438, Y = 256}, VECTOR 
= {0, 0, 438, 256}}, 0x7fffd6997f00, {LEFT = 0, TOP = 0, RIGHT = 438, 
BOTTOM = 256, TOPLEFT = {X = 0, Y = 0}, BOTTOMRIGHT = {X = 438, Y = 
256}, VECTOR = {0, 0, 438, 256}}) at include/canvas.inc:122
#9 PAINT(0x7fffd6eae8f0) at atlistbox.pas:541
#10 PAINTWINDOW(0x7fffd6eae8f0, 140736908144000) at 
include/customcontrol.inc:118
#11 PAINTHANDLER(0x7fffd6eae8f0, {MSG = 15, UNUSEDMSG = 0, DC = 
140736908144000, PAINTSTRUCT = 0x7fffd6cf69c0, RESULT = 0}) at 
include/wincontrol.inc:4856
#12 WMPAINT(0x7fffd6eae8f0, {MSG = 15, UNUSEDMSG = 0, DC = 
140736908144000, PAINTSTRUCT = 0x7fffd6cf69c0, RESULT = 0}) at 
include/wincontrol.inc:6828
#13 WMPAINT(0x7fffd6eae8f0, {MSG = 15, UNUSEDMSG = 0, DC = 
140736908144000, PAINTSTRUCT = 0x7fffd6cf69c0, RESULT = 0}) at 
include/customcontrol.inc:98
#14 SYSTEM$_$TOBJECT_$__$$_DISPATCH$formal at :0
#15 ?? at :0
#16 ?? at :0
#17 ?? at :0
#18 ?? at :0
#19 .Ld255 at :0
#20 ?? at :0
#21 ?? at :0
#22 ?? at :0
#23 ?? at :0
#24 ?? at :0


Alex



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