[Lazarus] Lazarus for writing 3D Desktop Environment/Window manager for Linux?

Graeme Geldenhuys mailinglists at geldenhuys.co.uk
Fri Jun 25 00:28:26 CEST 2021

On 24/06/2021 1:52 pm, Chavoux Luyt via lazarus wrote:
> The idea is a "game-like" first-person shooter interface where
> instead of a desktop with various virtual desktops or a start menu, you
> have a house (or a castle or whatever) in which you move, open different
> doors with different rooms,

If I recall correctly, something like this was already done back in the
late 90's, early 2000's by SUN using Java. I believe it was called
Project Looking Glass. Just searched the internet, and found this.


I remember playing with it, flipping a web browser window
and making notes on the back of it. It also had some virtual file manager
etc. It was all WAY ahead of it's time. No idea why it got canned though.

As for if FPC + Lazarus is up for the task.... Definitely!

The modern OpenGL is pretty straight forward to use. There are plenty
of binding you can use. There are also some nice Game Programming
tutorials on YouTube where they even show how to write your our
"game engine" of sorts. They use Java or C programming languages, but
the core of OpenGL usage is exactly the same, no matter the programming
language you use.


fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal

My public PGP key:  http://tinyurl.com/graeme-pgp

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