[lazarus] Designer GLADE usage
Cliff.Baeseman at greenheck.com
Wed Apr 26 09:38:53 EDT 2000
I started a code upload before leaving the house for work.
The address is http://www.codepunk.com/files/glade.zip it should be doen by
I do not wish to commit it to the main CVS until we decide to actually use
just unzip in the component directory it may or may not have a binary in it.
I did a make
clean before uploading it.
To build drop into the glade directory and run ./configure --disable-gnome
then just run
make to build the binary. The binary will be in the glade directory after
From: Michael A. Hess [mailto:mhess at miraclec.com]
Sent: Wednesday, April 26, 2000 7:55 AM
To: lazarus at miraclec.com
Subject: Re: [lazarus] Designer GLADE usage
Shane Miller wrote:
> I haven't looked at glade before this so I don't know enough to give
> my opinion (but I'll give it anyway:-) )
> I would like to look at it. If nothing else, perhaps the method of
> coding will help ME determine how to do the object inspector or
> designer. Maybe we can implement GLADE until we add our own.
> If it doesn't take a ton of time, perhaps it's worth it just for the
> learning value.
This was my thinking. I DO NOT want it to be the final end all solution
to form design for Lazarus. However it could be a nice stop gap method
and a good learning experience. From Cliffs effort it appears as though
it is something that could be workable in a week or so. It is something
that should be investigated and see what we can use from it.
==== Programming my first best destiny! ====
Michael A. Hess Miracle Concepts, Inc.
mhess at miraclec.com http://www.miraclec.com
To unsubscribe: mail lazarus-request at miraclec.com with
"unsubscribe" as the Subject
archives at http://www.miraclec.com/list_archives/lazarus
More information about the Lazarus