[lazarus] Designer GLADE usage

Baeseman, Cliff Cliff.Baeseman at greenheck.com
Wed Apr 26 09:38:53 EDT 2000

I started a code upload before leaving the house for work.

The address is http://www.codepunk.com/files/glade.zip it should be doen by

I do not wish to commit it to the main CVS until we decide to actually use

just unzip in the component directory it may or may not have a binary in it.
I did a make
clean before uploading it.

To build drop into the glade directory and run ./configure --disable-gnome
then just run
make to build the binary. The binary will be in the glade directory after
the build.


-----Original Message-----
From: Michael A. Hess [mailto:mhess at miraclec.com]
Sent: Wednesday, April 26, 2000 7:55 AM
To: lazarus at miraclec.com
Subject: Re: [lazarus] Designer GLADE usage

Shane Miller wrote:
> I haven't looked at glade before this so I don't know enough to give
> my opinion (but I'll give it anyway:-) )
> I would like to look at it. If nothing else, perhaps the method of
> coding will help ME determine how to do the object inspector or
> designer.  Maybe we can implement GLADE until we add our own.
> If it doesn't take a ton of time, perhaps it's worth it just for the
> learning value.

This was my thinking. I DO NOT want it to be the final end all solution
to form design for Lazarus. However it could be a nice stop gap method
and a good learning experience. From Cliffs effort it appears as though
it is something that could be workable in a week or so. It is something
that should be investigated and see what we can use from it.

==== Programming my first best destiny! ====

Michael A. Hess      Miracle Concepts, Inc.
mhess at miraclec.com   http://www.miraclec.com

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