[lazarus] OpenGL widget engine
vbman at pcpros.net
Sat Apr 29 02:30:34 EDT 2000
If someone wishes to get real creative I can
show you how to build the same thing as the win32 engine only you would render
your own components in OpenGL.
I can be done. The LCL can handle this type of
thing because of the abstraction
layer. Components know
absolutely nothing about about the way in which they are rendered.
Rounded edged buttons or mac auqua look and feel now that
would be some cool looking stuff.
3D Controls with shadowing would also be really
I can only give you a simple implementation stub
since I have to get back to the QT and designer hacking.
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