[Lazarus] ANN : Game Maker 7.x for MacOS X enters private beta...
matt shaffer
dazappa.matt at gmail.com
Sat Dec 6 21:08:57 CET 2008
Hum so they did stick with lazarus eh? I read their official post on their
website (yoyogames.com) and it was very vague if you weren't a private beta
tester. But, I do have the PC version and here's what it seems to me:
1. The runner is a generic precompiled EXE with all functions etc for
dealing with any possible aspect of the game. It is NOT slim, and it is NOT
smart. Not using 99% of Game Maker's features will not make the size smaller
2. The 'compiler' probably only puts in your resources into a pre-built
runner.
So, they're not generating new CORE code for each new game; but the user
can code using GML (a weirdo coding language), and that gives some extensive
expansion capabilities.
Also, considering that GM was made with Delphi, they probaby did a lot of
research and found Lazarus/FPC to be a good combo ;)
On Sat, Dec 6, 2008 at 1:06 PM, Mac Programmer <MacPgmr at fastermac.net>wrote:
> Very interesting to see Free Pascal and Lazarus used that way,
> meaning explicitly for generating fun and not just for databases and
> the like.
>
> Can you tell us a little bit about the architecture of GameMaker and
> Runner (if you're permitted to, that is)? It almost sounds as though
> you're generating code for and compiling each new game, or have I
> missed something?
>
> I saw a mention about selecting a language for the next version. I
> hope you (they?) consider staying with Free Pascal and Lazarus.
>
> Thanks.
>
> -Phil
>
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> Lazarus at lazarus.freepascal.org
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>
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