[Lazarus] How to program with time in milliseconds?

Junior lazarus.linux at gmail.com
Thu May 15 20:56:52 CEST 2014


Travian is an online game using a browser, in my project, the game will 
be a desktop with the same features of Travian program, but with 
internet access.
The multimedia part will benefit by seeking the images, sounds and 
videos on your local computer.

Em 15-05-2014 15:22, Junior escreveu:
> You know the game Travian? The game will be similar to it, but with 
> other themes.
>
> Em 15-05-2014 15:09, Reimar Grabowski escreveu:
>> On Thu, 15 May 2014 14:34:02 -0300
>> Junior <lazarus.linux at gmail.com> wrote:
>>
>>> The conversation was good, but I wonder if the epiktimer component 
>>> would
>>> be the correct option. I need precision, I'll be working with many
>>> timers in milliseconds.
>> In general it does it's job good enough for realtime purposes but 
>> take a look at the castle game engine they have their own cross 
>> plattform time keeping solution. For simple stuff even now() is good 
>> enough.
>> I am not sure why you need precision because games normally don't 
>> need that precise time keeping.
>> I hope you know what you are doing because basing your game on timers 
>> doesn't sound like a reasonable design decision to me.
>>
>> R.
>>
>> -- 
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>




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