[Lazarus] Redundant text on project buttons

J├╝rgen Hestermann juergen.hestermann at gmx.de
Wed Oct 15 18:34:00 CEST 2014


Am 2014-10-15 um 18:15 schrieb Kostas Michalopoulos:
 > As a "visual" person, i prefer icons over text.
 > But those icons have to make sense and be clear,
 > not randomly chosen just to put something that
 > looks nice there.

But IMO the majority of icons is meaningless.
Some even look very similar although they mean
complete different things.
Therefore I don't like them.


 > Also text below icons waste space IMO.

Yes, if the icon would be meaningful (as it should)
then there should be no need for extra text.


 > You only need to learn once what a button
 > does/means (even when the icon isn't that clear,
 > it'll still stay the same), not every time you use the program.

I prefer to type a few characters to filter a (text) list to find what I want
instead of wading through dozens of pictograms guessing what they
could mean and then click on one. Especially, because I prefer
the keyboard over the mouse anyway.
Visual searching for an icon is like playing memory (which I am not good in).





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