[Lazarus] Redundant text on project buttons

taazz taz at evosi.eu
Tue Oct 21 03:54:15 CEST 2014


On 16/10/2014 19:49 μμ, Kostas Michalopoulos wrote:
> I'm not that good actually, in my own programs 
> <http://i3.minus.com/ibuyWlnHJorkXY.png> sometimes i even ignore the 
> color grouping part :-P (although i do try to use colors that stand 
> out and contrasted outlines). Also my icons are very simplistic and in 
> some cases they look more like game sprites than icons :-P.
>
That is because you got the grouping wrong. You don't group based on 
application modules (forms, data, print, etc) you group on useability eg 
insert, add, append and everything that adds to the existing 
data/module/functionality green delete, remove, everything that has to 
do with remove red, everything that has to do with edit orange or 
something between green and red, blue is used for the info 
functionality, logo, about, hints and everything else that can be 
considered information. Something along those lines should be used for 
messages too although they are part of the info group in icon you can 
use sub groups (eg background color) to show the 3 basic groups of 
messages (info, error, unrecoverable error).

That leaves 3 basic categories with out colors searching, reporting and 
executing. I usually use yellow for reports, black and white for 
searching, executing on the other hand is so rarely used outside the 
developing tools industry that I do not have anything for it.

Oh I disagree about the borders/outline comment of yours, although it is 
crucial that every icon must be distinguishable (even when you squint as 
you said) there are far better methods to do that from a rigid pixelized 
outline.






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