[Lazarus] rc2 debugger error
lazarus at mfriebe.de
Wed Mar 4 19:25:38 CET 2015
On 04/03/2015 17:58, JuuS wrote:
> Hi Martin,
> Thank you for the instructions! That is very cool (-gw), didn't know how
> to do that...I will be playing there sometimes methinks...
> Anyway, I followed instructions and there are no call stack messages,
> the debugger error window shows up immediately.
Try setting a breakpoint in
procedure TDebugManager.DebuggerChangeState(ADebugger: TDebuggerIntf;
if dmsInitializingDebuggerObject in FManagerStates
inside the "if". That should do.
Another test you could do:
Do not use F9 (Run), which builds, and runs.
Instead go to the menu, and choose build. Then when the build finished,
press run (F9 or menu)
> Am archiving the original problematic PUB files and will send to you.
Thanks got them. Unfortunately it does not happen on my system. (Tried
Windows and linux)
> BTW, any drawbacks to keeping the -gw switch on? I'd like to keep the
> ability to debug ide I guess,...just in case ;-)
Only the size of the lazarus.exe.
I usually build with
-gh -g -gw -godwarfsets -Criot -gtt -Sa -O1
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