[Lazarus] New high DPI features in 1.7

Kostas Michalopoulos badsectoracula at gmail.com
Fri Dec 9 12:15:24 CET 2016


Looks like Visual Basic was onto something when they defaulted to "twips"
back in the 90s :-P

On Fri, Dec 9, 2016 at 12:52 PM, Erwin van den Bosch via Lazarus <
lazarus at lists.lazarus-ide.org> wrote:

> Thanks for the good work Ondrej! A big step forward. I will test it in the
> next few days and hopefully can give some feedback.
>
> Although this is a step forward I think working with pixels is something
> from the past as with the Sinclair ZX81 (where you have 64x48 pixels) or
> Commodore 64.  (320x200px!) :-) But today's computers still thinking in
> pixels not in size. And working with just pixels might work if our screens
> will always be 1024x768 pixels with size of 15".
>
> Erwin
>
>
> Op 9-12-2016 om 9:12 schreef Ondrej Pokorny via Lazarus:
>
> Hello,
>>
>> I have worked on high DPI features recently.
>>
>> If you want to play with high DPI support, follow this instruction:
>> http://wiki.lazarus.freepascal.org/High_DPI#High_DPI_in_
>> Lazarus_1.7_and_above
>>
>> For Lazarus IDE itself: Recompile the IDE with LCLScaleForms compiler
>> define before testing Lazarus IDE and reporting/fixing any layout bugs.
>> After some time of testing LCLScaleForms will become default.
>>
>> Ondrej
>>
>>
> --
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