[Lazarus] Lazarus for writing 3D Desktop Environment/Window manager for Linux?
R.Smith
ryansmithhe at gmail.com
Thu Jun 24 16:38:03 CEST 2021
On 2021/06/24 14:52, Chavoux Luyt via lazarus wrote:
>
> Questions:
>
> 1. Is it possible to write a 3D desktop environment (with similar
> functionality to KDE/Gnome) in Lazarus?
> 2. Is Lazarus a good tool for writing such a desktop environment?
> Why/why not?
> 3. Are there better alternatives that can use OpenGL (or a game
> engine using OpenGL) that can be used for writing such a Desktop
> Environment (if Lazarus is not a good tool)?
> 4. I have installed (but never used) Castle Game Engine (using
> aptitude... but I don't see it in Lazarus). Does anyone here have
> experience using it? Could it be used as the basis of writing a 3D
> "desktop environment"?
> 5. Is there anybody on the list that would be interested in helping
> to write this as a new type of user OS GUI for Linux? Maybe as the
> startĀ of a future GSoC project?
>
It's certainly possible.
I used to play with this long ago when they made a 3D desktop on WIndows
98 still - was called 3DNA and the link below here is a recent review of it.
https://www.youtube.com/watch?v=f-0WZJrISYc
It looks simplistic by today's standards but it was much better than wat
the 3D bob thing on the windows store tries to do (which I also tried
and hated). You may get a good few ideas for how a 3D space could be
less finicky and more useable.
Unfortunately my hands are a bit full to devote much time to it, but
wouldn't mind chipping in some and most certainly would be a user/tester.
Good luck with it!
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