[Lazarus] qurstion in Button Alignment
ik
idokan at gmail.com
Tue Feb 23 09:53:27 CET 2010
Hi Pierre and Lazarus List
see my comments below...
Fond Regards,
Peter Eric (aka 'pew') WILLIAMS
from Hobart, Tasmania, Australia -- phone (03) 6236-9675
My free website is: http://pewtas.googlepages.com (or)
http://tinyurl.com/yuyejs
(please visit my free website and let me know what you think about it.)
2010/2/22 Pierre Delore <dpliste at free.fr>:
> hi all,
>
> Thanks for your answers.
>
> I forgot to specify that I'm in Win32 with 0.9.28.2 (not a snapshot).
>
> Peter, I uncommented the 2 lines and I replaced clGreen by clWhite. The
> image is displayed correctly.
> I changed the background of the image and I set it to blue (FF0000). The
> image is displayed correctly.
> I also replace the clWhite by clBlue. The image is displayed correctly.
>
>From Delphi graphical game I created, which I converted to Lazarus ...
some time ago,
( code from the attached file "uFixedWidthFonts.pas" )
const
Rects_low = 0;
Rects_high = 255;
type
// these lines "borrowed" from SDL.pas
SInt16 = smallint;
UInt16 = word;
// [ALVAROGP] TSDL_Rect converted to class, to avoid warnings
TSDL_Rect = class
public
x, y: SInt16;
w, h: UInt16;
end;
// end lines from SDL
PFixedFont = ^TFixedFont;
TFixedFont = object
private
Image: TBitmap;
// [ALVAROGP] Rects redefined as array of class TSDL_Rect
Rects: array[Rects_low..Rects_high] of TSDL_Rect;
//...
TransparentColor : Tcolor;
//...
//code...
// Determine the transparent color
TransparentColor := Image.Canvas.Pixels[Rects[Rects_low].x +
Rects[Rects_low].w, 0];
Note: the above line can be simplified as:
// this will return a TColor of the colour of the pixel @ location [0,0] of
// TBitmap e.g. the top left corner pixel of the image.
// You could choose ANY x,y pixel of the image to be the background colour.
TransparentColor := Image.Canvas.Pixels[0, 0];
// set colour of the Canvas Brush to TransparentColor
Canvas.Brush.Color := TransparentColor;
// now fill the background of the Canvas with the TransparentColor
Canvas.FillRect(0,0,pwidth,pheight);
// my modifications to your code *should* make the background of the
// Canvas to the same colour as the TBitmap's colour at pixel [0,0]
// before you draw Bitmap -- with the next line of code.
> Canvas.Draw(0, 0, Bitmap);
// or with my var declarations it would be:
Canvas.Draw(0, 0, Image);
// hopefully now Bitmap will be drawn on a clWhite background... which
is the effect you said in your email you're wanting.
> finally
> Bitmap.Free;
// or with my var declarations it would be:
Image.Free
> end;
>
> inherited Paint;
> end;
> Somebody can explain me why I had this problem?
>
<snip>
>
> Regards
>
> --
> Pierre Delore
>
> http://datalinkwristapps.free.fr
> http://dpsite.free.fr
>
<snip>
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