[Lazarus] Size of binaries etc.

Sven Barth pascaldragon at googlemail.com
Wed Mar 21 15:31:16 CET 2012

Am 21.03.2012 14:44, schrieb Mark Morgan Lloyd:
>> Still I find it a quite small size for our days. If you were using
>> Gtk2 directly then your Windows build would have 150MB or something
>> like that =) About Delphi 7, remember that it is a single-platform
>> toolkit which just wraps the Windows API for most of what it does and
>> is from 10 years ago. The LCL has it's own code to load image files in
>> many formats for example.
>> A minimal HD these days has 250GB, so it is unlikely that a program
>> which uses 0,001% of the HD will make any difference.
>> The iPhone SDK size is 4GB (they make you download XCode again even if
>> you already have it), now that's big =) Actually big enough to
>> potentially push me over my internet limit =(
>> A cheap Android HTC Wildfire phone comes with 2GB of storage, so even
>> there your app is still aprox. 0,1% of the space =)
> I'm in two minds over this. As I said, I want the app to be a useful
> Lazarus showcase as well as "scratching an itch". What I've done is
> basically a transcription of something that somebody originally wrote
> for Delphi which compiles to about 150Kb, which makes the Lazarus
> implementation look a bit bloated. On the other hand somebody else has
> rewritten it using MSC++ which as well as having a 270Kb binary also
> requires the author's own DLLs plus runtimes from MS... which makes
> Lazarus look pretty damn good.
> But the bottom line is that the target audience is IBM mainframe
> hackers, used to handcrafting assembler and punching EBCDIC with their
> teeth. I don't want them to say "Binaries bigger than 1Mb? NBG".

Maybe it would be better to show non-GUI executables? Those are normally 
much smaller. Also these might be more useful on a mainframe?


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