[Lazarus] Threads and Libraries (dll and so)

Mark Morgan Lloyd markMLl.lazarus at telemetry.co.uk
Thu Feb 6 11:21:12 CET 2014


Marco van de Voort wrote:

> The question is more how you are going to display that stuff swiftly. GDI?
> Forget it.  OpenGL gives up at about 40-60 MByte/s on a discrete model, and
> half on integrated video. (HD4000)
> 
> One can try to create a GUI for this already remote scenario (independent
> processes display to independent sections of the screen), but if the
> systems below can't handle it, what's the point?

I agree, with the caveat that an improved X or improved OpenGL on a 
suitable architecture could possibly boost performance significantly 
without losing API compatibility.

But having application-level components trying to guess the limitations 
of lower-level system elements is far too risky.

-- 
Mark Morgan Lloyd
markMLl .AT. telemetry.co .DOT. uk

[Opinions above are the author's, not those of his employers or colleagues]




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