[Lazarus] DoomRL based of FPC now open sourced
badsectoracula at gmail.com
Thu Dec 8 02:18:09 CET 2016
And cue all the people in Reddit yet again reminiscing about their Turbo
Pascal days. And those are the best comments :-P.
Yesterday i wrote a rendering test for light clustering with forward
rendering (https://www.youtube.com/watch?v=MefoEXK1gUw). It has been a
while since i wrote something more advanced than early 2000s stuff in terms
of graphics and when it comes to Lazarus, it has been a while since i
worked on non-tool stuff (although, the math stuff in the demo was from my
tool package :-P).
I don't see FPC and Lazarus as lacking anything in terms of features or
performance for use in high end games. Well, except perhaps runtime support
for consoles, but that isn't unsolvable (and has already been done with
another low key compiled language - AFAIK Remedy used D for some parts of
their latest game and had to port the language's runtime to consoles).
And well, not everyone is interested in consoles anyway :-P.
On Thu, Dec 8, 2016 at 2:36 AM, Graeme Geldenhuys via Lazarus <
lazarus at lists.lazarus-ide.org> wrote:
> On 2016-12-07 17:44, Anthony Walter via Lazarus wrote:
> > DoomRL was written using Free Pascal.
> That's just awesome! Thanks for sharing.
> Lazarus mailing list
> Lazarus at lists.lazarus-ide.org
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